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Modern Warfare by Dataware Requires: Windows 3.1 or above, 4MB RAM, VGA graphics The M1A1 is a unit of battle tanks. It is the most effective surface-to-surface fighting vehicle available. |
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What if... in the near future, a military alliance was formed between China and North Korea? What if the rest of the world didn't recognize the true danger of this alliance and continued the current trend of military down-sizing? These two not-so-farfetched "what ifs" set the stage for Modern Warfare, a turn-based strategy game in which you can play either as the United States' military or as China's military.
The Modern Warfare scenarios take place shortly after China and North Korea forge their alliance. The Chinese and North Korean Alliance secretly increase their military strength to become the next "Super Power" of the world. South Korean border defenses are soon overrun by Alliance forces. Using a blitzkrieg-like strategy, the Alliance captures Seoul in a matter of days. The rest of South Korea falls during the following two weeks. Only one obstacle remains in this highly successful military coup: a small makeshift U.S. base located in the port city of Pusan. With U.S. reinforcements on the way, the Alliance is hard-pressed to stomp out this last remaining foothold and fortify its own claim on South Korea. And the ground war begins... There are 40 unique missions in Modern Warfare, 20 U.S. campaigns and 20 Chinese campaigns. In each mission, your goal is to either destroy all of your enemy's units or capture your enemy's base which is designated as a flag city. Each scenario begins with your turn. You select one of your units which is highlighted with a white square. You will then be given the option to Move, attack with Weapon 1 or Weapon 2 (if enemies are within range), Defend, or Cancel with that unit. Select each of your remaining unit pieces until you have performed an action with each of them. You can also select End Turn (located on the left side of the screen) at any time if there are units that you do not want to move or use to attack. These unused units will automatically defend. When you have completed your turn by either performing an action with each piece or by selecting End Turn, the computer will take its turn. Each side will continue taking turns until one side either destroys the other's units or captures the other's base (flag city) by placing a unit on the base. Note: Most weapons are incapable of hitting all types of units. There are four different types of units: land, air, sea, and underwater. (Normally, submarines are a sea unit, but when determining if its weapon is capable of hitting another unit, it is classified separately.) If a weapon's Attack Power and Hit % are listed as N/A (not applicable), then the weapon is incapable of hitting that type of unit. A weapon is incapable of hitting a submarine unless it is listed as anti-submarine. |